︎︎︎Senior BFA Design Capstone Exhibition at UT Austin
Deliverables
︎︎︎Play Objects
︎︎︎Photographs
︎︎︎Picture Book
︎︎︎Interactive Exhibition Display
︎Click here to view Dossier
Deliverables
︎︎︎Play Objects
︎︎︎Photographs
︎︎︎Picture Book
︎︎︎Interactive Exhibition Display
︎Click here to view Dossier
Work Hard, Play Hard
Designed by Clarissa Wong, Miles Goll, & Bella Wulfe
After doing some research and creating many surveys, my capstone group discovered that people tend to forget how to “play” once graduating from college or joining the workforce. We seem to think that play should be left behind in our childhood, remaining as a memory of an exciting period of time in our lives. As it turns out, the act of play is crucial to carry out through our entire lives and has shown to drastically improve mental health. Our goal for this project was to bring play back to an often dull work life. We wanted to remind people that the act of play can be done in the simplest forms and can easily show itself in the work life. We have created these objects, taken photographs, then implemented these in a picture book to prove the joy play can bring no matter where you are or how old you might be.
It does not take a critical eye to observe the difference between childhood and life in the workforce. Childhood connotes a sense of wonder, imagination, and most importantly play, that feels so far removed from the workplace’s monotony and ruthless pursuit of efficiency. In our society, the two life stages have seen such divergence that many would be tempted to call them polar opposites. However, by providing inspiration-and a little bit of imagination-the act of play can be introduced to the workforce. By inviting the radical and accepting absurdity, play can be brought in the most unexpected circumstances. The objects portrayed in this book help to show that play need not be confined to childhood due to our social norms, and can only be contained by the wide depths of our imaginations.
Designed by Clarissa Wong, Miles Goll, & Bella Wulfe
After doing some research and creating many surveys, my capstone group discovered that people tend to forget how to “play” once graduating from college or joining the workforce. We seem to think that play should be left behind in our childhood, remaining as a memory of an exciting period of time in our lives. As it turns out, the act of play is crucial to carry out through our entire lives and has shown to drastically improve mental health. Our goal for this project was to bring play back to an often dull work life. We wanted to remind people that the act of play can be done in the simplest forms and can easily show itself in the work life. We have created these objects, taken photographs, then implemented these in a picture book to prove the joy play can bring no matter where you are or how old you might be.
It does not take a critical eye to observe the difference between childhood and life in the workforce. Childhood connotes a sense of wonder, imagination, and most importantly play, that feels so far removed from the workplace’s monotony and ruthless pursuit of efficiency. In our society, the two life stages have seen such divergence that many would be tempted to call them polar opposites. However, by providing inspiration-and a little bit of imagination-the act of play can be introduced to the workforce. By inviting the radical and accepting absurdity, play can be brought in the most unexpected circumstances. The objects portrayed in this book help to show that play need not be confined to childhood due to our social norms, and can only be contained by the wide depths of our imaginations.
Picture Book
Exhibition Show
︎︎︎Typography
︎︎︎Illustration
Work & Rest Book Sleeve Cover
The goal of this project was to design and print a physical book sleeve cover for any book of our choice. We were tasked to create our own typeface as the title of our book.